FANDOM


TychokinesisEdit

Tychokinesis, also called Stochokinesis/Stochastokinesis or Luck/Probability Manipulation is the ability to mentally alter the flow of stochastic fields, allowing one to generate good or bad “luck”. One with this ability could give oneself and/or one’s allies uncanny good luck, afflict foes with really bad luck, etc. The user might even be able to psychically amplify stochastic fields to set events into motion (instead of influencing events already in play) as long as there is a chance the event would happen anyway, and thus causing normally-improbable events to happen, normally-likely events to not happen, or the like.

Note: Sometimes the user’s power is only set to cause good luck (called Luck Inducing or Fortune Inducing) or only set to cause bad luck (called Bad Luck Inducing, Misfortune Inducing or Luck Negation). It may even be set to reverse a subject’s luck, regardless of if it is currently good or bad (called Luck Reversal).

Variations:Edit

The Baader-Meinhof Phenomenon/Effect', also called Serendipitous Learning is when the user is stochastically led to come across some (usually odd) fact about a topic. After that, the user encounters a situation when such knowledge is needed, working to the user’s benefit. For example, one may feel the compulsion to try taking a medical class, because they keep thinking of a word that they think they just made up (say, for example, “meconium”). Upon taking that medical terminology class, they discover “meconium” is a real word, and that it will interfere with the birth of the child their girlfriend is about to have.

Karma Absorption, also known as Karma Draining, Karma Sourcing, Luck Draining or Luck Sourcing is the ability to drain (by touch) objects/subjects/locations of stochastic energy associated with a certain path of causality. This allows the user to effectively charge himself with good or bad “luck” (instead of directly influencing situations to cause good or bad luck). When the user absorbs good stochastic waves, it leads to actions which make good luck (for him and allies); absorption of bad luck leads to actions that make bad luck for foes. This ability may accompany (or replace) Tychokinesis. Subjects with Unpredictability are immune to the effects of this ability (both direct and indirect; the absorption of good or bad stochastic energy from an area in no way increases or decreases the chance of him encountering fortune or misfortune, even if he is on the user’s side).

Note: This ability is also called Luck Absorption (or Bad Luck Absorption if that is the case), but those names seem to have a bit of an odd implication, so they are not commonly used.

Note: If the user is attuned to absorb good luck, then he is empowered in the presence of those with Serendipity, and Tychokinesis that induces good luck. If the user is attuned to absorb bad luck, then he is empowered in the presence of those with Zemblanity and Tychokinesis that induces bad luck.

Note: If giving yourself good luck and giving foes bad luck sound like the same thing, consider this: giving yourself good luck could help you get out of danger or excel in a situation (without doing anything to the foe); giving foes bad luck means that those foes would be affected negatively without necessarily benefiting you.

Karma Transfer, also known as Karma Charging, Luck Charging or Contagious Probability is the ability to charge (by touch) objects, subjects or locations with stochastic energy associated with a certain path of causality. This gives subjects or objects good or bad “luck” (instead of just directly influencing situations to induce good or bad luck). When a subject touches an object or another subject that has been charged with bad stochastic energy, it will initiate a sequence of events resulting in bad luck; the same is true for good luck. This ability may accompany (or replace) Tychokinesis. Subjects with Unpredictability are immune to the effects of this ability (both direct and indirect; if the subject is touched by a karma transferor, the effect will cancel out; if the subject touches something else that has been charged with good or bad luck, it will also cancel out).

Note: Karma is often thought of as being “luck”, by those unaware of the belief systems from which it originates, so that is the way it is used when named in this ability.

Serendipity or Luckiness is the innate psychic compulsion to walk in accordance to the patterns of stochastic fields (fields of probability), thus causing events to happen in the user's favor. One with this ability could walk through a busy street; and instead of getting yelled at by drivers (or worse, hit by them) they would be offered a ride home. One with this ability could not manipulate luck, but they are almost always positively affected by it. However, another version of this ability includes walking in accordance to stochastic fields which cause misfortune to others instead of directly bringing fortune about oneself (this ability is called Zemblanity or Jinxing).

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.